Arena of Valor has spent a decade as the second-choice MOBA in Southeast Asia, and that is unfair. In several ways it is the more interesting game.
Faster, louder, riskier
Matches run 12 to 14 minutes with more early-game skirmishing than MLBB. Objectives spawn earlier, so a team that coordinates from minute one is rewarded. If you find MLBB’s laning phase slow, AOV fixes that.
Hero design
Abilities tend to be more visually distinct. A support that turns into a totem, a mage whose ult rearranges terrain — the roster takes more risks, even if the balance patches swing harder as a result.
The population problem
Outside peak hours, high-rank queues take noticeably longer than MLBB. In smaller regions, this is the single biggest reason players leave.
Verdict
The MOBA for players who want faster fights and can tolerate a smaller ranked pool. 8.0/10.



